Continuing the discussion from USB-C Hub for MacBook:
Although you said this is more than you can handle, I’m starting this thread, so people can share their experience and wisdom. I’ll start it off with my own high-level observations and will post followups with more details.
Size and resolution
When shopping for any display, the most important things are going to be the panel’s (physical) size, the resolution, the type of display panel and its refresh rate.
Size is usually presented as a diagonal measurement, in inches or cm. But panels also come in a variety of aspect ratios, so both must be considered together. And because pixels on modern displays are always square, the pixel-aspect ratio will equal the size-aspect.
The most common aspect is 16:9 (1.78:1), because that is the aspect used by digital TV programming. Typical resolutions for 16:9 are:
- 1920 x 1080, also called “1080p”
- 2560 x 1440, sometimes called “1440p”
- 3840 x 2160, also called “4K”
- 5120 x 2880, also called “5K”
A less-common, but (to many) very useful aspect is 16:10 (1.6:1). These were popular for computer displays before digital TVs became very popular. They give you a bit more vertical space to work with, but with the same desk-footprint of a 16:9 display. The are especially useful for video editing, because you can display 16:9 video at full-width and still have some room above and below for your editor’s menu-bar and tool-bars. Typical resolutions for 16:10 are:
- 1920 x 1200, sometimes called “1200p”
- 2560 x 1600, sometimes called “1600p”
- 3840 x 2400, (I don’t know of any common names for this)
And then there are so-called ultra-wide aspects, that some people really like. These typically have the same number of rows as a 16:9 display, but are much wider. Some common ultra-wide aspects and resolutions are:
- Approximate 21:9 (2.3:1) aspect:
- 2560 x 1080
- 3440 x 1440
- 5120 x 2160, sometimes called “5K2K”
- Approximate 32:9 (3.5:1) aspect:
- 3840 x 1080
- 5120 x 1440
- 7680 x 2160
When selecting the physical size of any display, the most important thing (to me, anyway) is its vertical size. If your display is too short to be comfortable, you won’t like it, no matter what the resolution/aspect might be. I find that a vertical size between 11.5" and 14" is most comfortable, but you may prefer something else.
The specifications for a display should tell you the vertical size. If they don’t, you can use the Pythagorean theorem to compute it from the display’s diagonal size and its aspect ratio. Compute the diagonal-size for the aspect:
- 16:9: √(162 + 92) = 18.36
- 16:10: √(162 + 102) = 18.87
- 21:9: √(212 + 92) = 22.85
- 32:9: √(322 + 92) = 33.24
Then divide your display’s diagonal size by the aspect’s diagonal size and multiply by the aspect’s vertical size. So, for example, some common vertical sizes:
- 16:9 24": 24 / 18.36 * 9 = 11.76"
- 16:10 24": 24 / 18.36 * 10 = 13.07"
- 16:9 27": 27 / 18.36 * 9 = 13.24"
- 21:9 34": 34 / 22.85 * 9 = 13.39"
- 32:9 45": 45 / 33.24 * 9 = 12.2"
One key takeaway is that as the monitor gets wider, you are going to need much larger diagonal sizes to still have a comfortable vertical size.
If you are considering an ultra-wide display, you should also get the product’s width, so ensure it will fit on your desk. Although you can do the math, I’d recommend looking at the product specifications, because display curvature and bezel sizes take up space in addition to the size of the display panel itself.
Panel type
Once you’ve decided on the size/aspect you want, you need to consider the type of panel. Common types include:
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IPS. IPS panels tend to have better color accuracy and viewing angles (less distortion when viewed from off-center), but they tend to have worse contrast and response times (how fast a pixel can change color) compared to a VA panel.
IPS panels are generally preferred for graphic design and other creative work. They tend to be a bit more expensive than VA panels.
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VA. VA panels cost less than IPS panels. They tend to have higher contrast and faster response times, making them preferable for gaming, but they tend to have worse color accuracy and viewing angles, compared to IPS panels.
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OLED. OLED displays give you much better contrast, response times and no off-axis viewing angle issues, but they tend to be much more expensive than IPS and VA panels, especially at large sizes. They can also suffer from burn-in and image-retention for things that never change on your screen (e.g. your menu-bar).
These days, I recommend that gamers get VA panels, while creative professionals get IPS panels. But for casual users, a good quality panel of either type will work just fine, so get whatever looks best and fits within your budget.
Note also that there are cheap-junk panels of all kinds. A junk-quality OLED panel can easily look worse than a good quality VA panel. So you still need to read reviews or try it out yourself.
Refresh rate
All displays work along the same principles as TVs - the signal is constantly redrawing the entire screen. If the signal stops, the image quickly fades to black, usually in a fraction of a second.
The rate at which the image is redrawn is the refresh rate and is usually measured in units of frames-per-second (FPS) or Hz, which is the number of times per second that the entire screen is redrawn.
All modern monitors should support, at minimum a 60 Hz refresh rate (although I’ve seen some cheap ones that require lower refresh rates). Some monitors, especially those sold for gaming, can support much higher rates, some supporting over 300 Hz.
Some people (not me) can notice flickering at 60 Hz and prefer a higher refresh rate. If you are such a person, then you should look for a display that supports higher refresh rates. If you aren’t playing fast-action games and don’t notice flicker, there’s nothing wrong with 60 Hz.
Mac Compatibility
All monitors sold today support one or more of the following inputs:
- HDMI
- DisplayPort (or mini DisplayPort)
- USB-C
All modern Macs either include these interfaces or can connect to them using simple adapter cables. So there’s no need to worry about being able to physically connect them together.
But every Mac has a limit to the video signal it can create. Look at your Mac’s specifications and you’ll see the maximum resolution and refresh rate. If your monitor’s native resolution is beyond your Mac’s capabilities, you won’t get an image (or you’ll get a sub-standard resolution that the monitor scales to full screen - which won’t look good).
If your monitor’s native resolution is supported, but your Mac can’t put out your preferred refresh rate (e.g. maybe it can only output 60Hz when you would prefer 120 Hz), you’ll get an image, but you won’t be able to configure your preferred refresh rate.
And also note that if you plan on using more than one display, your Mac’s limits may vary depending on the resolution and refresh rate of what you’ve connected. For example an M4 Mac mini can drive three displays if they are all 4K resolution and 60 Hz, but will be limited to two if you have a 6K display or if you are driving one at faster than 60 Hz.