I know of a TV show music composer who needs memory to load ALL THE INSTRUMENTS () and only enough graphics to drive four 4K monitors. His current Intel Mac Pro’s PCI slots are all loaded up, but he’s got no reason to move to Apple Silicon as the Intel Mac Pro just works, and even if he did move over, he’d have less RAM, which would present him more difficulties loading sound libraries.
Following up on the question of hardware performance for audio vs. video work, can anyone enlighten me on the role of GPUs in audio production software? To be more specific, I’m using Logic Pro and considering buying either an M2 Mini or M2 Studio to replace my creaky cMP 5.1 (running Big Sur via Open Core Legacy Patcher). Most of what I’ve read indicates that for audio work I should focus on CPU cores, and not worry at all about how many GPU cores it has (which seems to be the primary differentiator among the “M2/Pro/Max” processors).
Is this still a safe assumption? I vaguely remember a time when there was a lot of talk of GPUs taking over general computation duties (was it in the OpenGL era? I’m not sure) but I haven’t read anything to that effect in a long time – until just recently I read about gpu.audio which sounds like they’re doing that at least with respect to audio plug-ins and the like.
Is it also safe to assume that I should also get as much RAM as I can afford? I’m not loading “ALL THE INSTRUMENTS ” for movie soundtracks, just fooling around in a home hobby studio. Most of the stuff I’ve been doing lately runs okay on my single-processor cMP with 32GB RAM and just fine on my M1 14" MBP with base processor and only 16GB RAM, but I guess I want to be as future-proof as possible and wondering how to allocate my budget among CPU, GPU, and RAM.