Marcin Wichary’s Frame of Preference Explores 20 Years of Mac Control Panels

Originally published at: Marcin Wichary’s Frame of Preference Explores 20 Years of Mac Control Panels - TidBITS

At his Aresluna website, designer Marcin Wichary explores the evolution of Mac settings in Frame of Preference, an interactive journey through two decades of control panels:

As a designer, I’m meant to dislike settings. As a user, I love them. Every year I celebrate Settings Day: a day when I take a look at the options and toggles in all the apps I use. I do this out of curiosity – what was added since the last time I looked? – but also because I love this way of getting to know software: peeking under the hood, walking the back alleys, learning what has been tricky or important enough to be equipped with a checkbox.

During the last Settings Day, I had a realization that the totemic 1984 Mac control panel, designed by Susan Kare, is still to this day perhaps the only settings screen ever brought up in casual conversation.

I kept wondering about that screen, and about what happened since then. Turns out, the Mac settings have lived a far more fascinating life than I imagined, have been redesigned many times, and can tell us a lot about the early history and the troubled upbringing of this interesting machine.

Join me on a journey through the first twenty years of Mac’s control panels.

Marcin Wichary is best known for Shift Happens, his multivolume masterwork about keyboards, edited by TidBITS contributor Glenn Fleishman. While Shift Happens is a visual tour de force, it is limited by the constraints of paper.

In contrast, Frame of Preference animates these historical interfaces in a charmingly interactive way. Each illustration is actually a fully emulated Mac from that era, thanks to Mihai Parparita’s Infinite Mac project. So you don’t just read about Susan Kare’s original Control Panel; you open it on the virtual Mac’s screen. Instructions in the text are shown with odd squares that turn out to be empty checkboxes—complete the action described, and you get a highlight and checkmark. If you click the Details button on the label by the emulated Mac, you’ll find “extra stuff to play with.” As you work your way through the evolution of control panels, you’ll encounter nine Macs and a NeXT Cube.

For long-time Mac users, Frame of Preference offers both a nostalgic journey through familiar interfaces and a deeper appreciation of how Apple’s approach to system settings has evolved. Thanks to Marcin Wichary for making the world just a bit more delightful.

Frame of Preference

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Loved this, though I couldn’t find the first Easter Egg. And it took me a few sessions to try out all the systems.

I live in hope that it will fall on fertile soil in Cupertino and they will return to doing some good UI design. You may say I’m a dreamer.

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Thank you for sharing this article. It brought back lots of long-forgotten memories. As a Mac user since the Fat Mac in 1984, I lived through all of these settings windows and preference panes- and others, such as Onyx and TinkerTool. Not to mention the dozens of free & paid third party apps and utilities with which I trued to manage and troubleshoot memory, disc drives, networks, etc.

I don’t have a designer’s eye but I struggled with most of the same issues the author notes. Still, compared to the DOS command-line interface prevalent in 1984 and the nearly unintelligible Windows model, The Mac interface is so much better.

I guess the point is that it could be so much better- more consistent, intuitive and simpler, yet enabling even deeper control for those who desire it. For all the good that Mac and Mac OS deliver, after all these years, Apple still does not truly deliver on that original toaster concept.

Very nice article!

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You’re not the only one.

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Fascinating to revisit all those past designs with his commentary - lovely work.

So many areas of the current macOS appear to be uncared for; no one seems to own the UI, or the functionality such that it feels coherent and crafted. Now that the team leaders are anonymous, the SW feels the same. Marcin has it right; it looks like it was designed by a machine.

In the early days, I felt a deep connection with the designers and developers as they explored the graphical UI with us, because charm and fun were communicated so clearly by people you could name.

Apple could reclaim this high ground if they wanted to. Do they?

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