Apple’s Liquid Glass Design Prioritizes Content Over Tools

Originally published at: https://tidbits.com/2025/10/06/apples-liquid-glass-design-prioritizes-content-over-tools/

I’ve finally figured out my core discomfort with Liquid Glass, Apple’s new translucent interface design language for its latest operating systems. It’s not that there are occasional spots where the translucency renders the interface nearly illegible. It’s usually either obvious what is being obscured or easy to clear up the confusion with a small movement. Nor is it that controls can shrink, expand, and “dynamically morph,” which harms discoverability and reduces affordances for users who assess the options without nervously swiping and scrolling to see how the interface changes. Neither of these issues is good, especially for less confident users, but I expect Apple to continue polishing Liquid Glass to eliminate more and more of these rough spots.

No, my problem with Liquid Glass runs deeper. Apple has said that it was “driven by the goal of bringing greater focus to content,” and that controls “give way to content,” “shrink to bring focus to the content,” and “refract the content behind them.” How can anyone argue against increasing focus on content? Haven’t we been told that content is king?

Here’s where I take exception to Liquid Glass, and to Apple’s positioning of content as the most important aspect of our digital devices, and thus of our digital lives. Yes, many people are largely passive consumers of content, whether we’re talking about Web pages, podcasts, or streaming videos. For those people, there is little beyond content, and Liquid Glass’s deprecation of controls may allow them to continue their consumption with less distraction. But that’s not a lifestyle to aspire to, reminiscent as it is of the humans in WALL-E—perpetually reclined in floating chairs, mindlessly consuming entertainment. (The movie is also notable for giving a credit to MacInTalk, Apple’s old speech synthesis system that voiced AUTO, the ship’s computer.)

But there’s an important point to make here: controls are not tools. Controls allow you to adjust settings—change channels, select colors, pause playback, and more. Tools enable you to create, modify, delete, or give a performance. It’s the difference between a volume knob and a violin.

I’ve always seen computers as tools: for creation, communication, research, performance, and learning. Although I didn’t come to this opinion because of Steve Jobs, he once said, “That’s what a computer is to me… It’s the most remarkable tool that we’ve ever come up with, and it’s the equivalent of a bicycle for our minds.”

It’s easy to appreciate—at least for an expert—what makes a fine chef’s knife, a well-balanced hammer, or a high-quality painter’s brush. However, it’s harder to pinpoint what sets a digital tool apart as excellent rather than just functional. To some extent, it’s personal—when I use an app with outstanding tools, like Arc or Mimestream, I can fall into a flow state where I’m working quickly, efficiently, and accurately on non-trivial tasks. It’s a feeling similar to when I’m cooking well or timing a race successfully, both activities that are inherently functional but which I think of as a performance. If I were musical, I might liken it to playing an instrument. It’s not uncommon for someone watching me work to comment that I move too quickly for them to follow what I’m doing.

So, no, I don’t want tools that “give way to content” or “shrink to bring focus to the content.” When I’m cooking, I want my knives, spatulas, measuring spoons, and the like exactly where they belong, so they’re instantly at hand. My Mac is set up in much the same way, with every app appearing exactly where I expect and, for the most part, providing an interface that looks and works as I want.

Apple has long struggled with balancing the importance of tools versus content. As physical objects, our Macs, iPhones, and iPads are all tools—we rely on their screens, keyboards, pointing devices, and ports to get our work done. For the most part, Apple has done a good job of making them highly usable and efficient, but at the same time, the company’s designers seem to want to pare away ever more of the physical instantiation. Bezels get smaller, keyboards get thinner, and ports disappear, all in the service of giving way to the content on the screen. But tools aren’t necessarily better for being smaller—function must dictate form, not the other way around. A chef’s knife with an ultra-thin handle may look sleek, but it would sacrifice the grip and control that make precise cutting possible.

The direction Apple is taking with Liquid Glass doesn’t surprise me because it follows the same minimalist path as much of the company’s hardware design. However, I would urge developers of productivity apps—of real tools—to think long and hard about how to keep their interfaces discoverable, accessible, and readable.

Content comes and goes, but tools endure.

11 Likes

Exactly. I’m finding i(Pad)OS downright bewildering at times.

Take the contextual menu for text (formerly copy/paste), which combines three distinct interface elements—one horizontal, one vertical, and finally a truncated version of the old Share menu—repeats commands unnecessarily, and hides most of that Share menu behind three dots. Worse yet, the first two elements are not customizable, so not only are we subject to the indignity of seeing the Copy option no less than three times, but Shortcut tools we actually created to do our work are hidden behind those three dots.

Or, how about the new multitasking? Works great with a keyboard, not so much with fingers. I’m constantly having to be careful where I press, lest a window suddenly shrink; or where I swipe, lest one float off the screen. Double-tap to restore that small window to full screen? Yes, but you might as easily lose your place as it takes you to the top of the document. Or it might do both! And those “flicks”? I have yet to get one to work on purpose, but often it flicks when I try to press a button; there’s no way to turn them off. Thankfully, it’s trivial to use Control Center to turn multitasking off, but why should I have to?

Not for the first time, I wonder whether anyone at Apple actually uses their products.

2 Likes

Not just Apple—I frequently wonder whether anyone at any tech megacorp regularly uses the products they foist on us. There’s an old saying about eating your own dog food, the particular wording of which eludes me at the moment, but it basically means to stand behind your product by using it yourself, not because you have to but because you want to. Aside from Xcode, which is necessary for developing iOS/iPadOS apps, I’m not certain that anyone at Apple relies on Apple software, MacBooks, or any other Apple-produced products that aren’t top of the line.

Do Alphabet employees use Chrome and Google Search at home? Do Tesla employees drive Model 3s and Cybertrucks? Do Meta employees spend leisure time on Facebook, Instagram, and Threads? Eat your dog food!

2 Likes

Liquid Glass is bling without any benefit. I found it unusable on macOS and I’m not sure yet on iOS. But the I’m weird and use my iPhone way less than my Macs. When I open the iPhone with my old fashioned passcode I’m utterly baffled how anyone sees the animations and thinks “this is an improvement”.

Back in the days when I worked at GM we drove the cars way before they were introduced to the customer. Even me as lowly IT person in quality had access to those cars occasionally. Even for the cars in production if I had a weird problem I could call my co-workers and have them look at the car.

For Apple I have always wondered if and how they actually use their stuff. Do they have a special version without the stupid dialogs? Does nobody find a bug and then yell at a co-worker to fix the darn thing?

3 Likes

I have decided that I will not update to this new system until Apple provides us a way to disable Liquid Glass. Not just change the transparency setting, etc., but some concrete method to use any new tools or other improvements. I’ll update the security settings, but nothing else. The only way I’ll go for this update is if Apple secretly forces an update while I sleep.:face_with_symbols_on_mouth:

2 Likes

Let’s stick to the topic of Liquid Glass and focus on content over tools, rather than asking whether Apple employees actually use the apps they build. It’s difficult to imagine a developer not using their own app, and all the Apple employees I’ve known certainly did. Same with Google employees—they absolutely do use Google Search, Gmail, Google Docs, and the like.

2 Likes

That is one of the most insightful things I’ve seen written about macOS in a very long time. I’ll go further and suggest that not only is it insightful, it is very important.

Thanks for sharing it.

1 Like

Is it possible to disable Liquid Glass or turn it on and off as needed?

1 Like

I don’t have any exceptionally positive or negative feelings about liquid glass. On my iPhone I sometimes think it looks quite nice and modern. As long as I’m using light mode. I quit using dark mode because of excessive “glowing” when selecting text, and also bugs in some apps where typing black on a dark background doesn’t automatically adjust to be readable like in previous versions. At night I’m using “night shift” which makes it ok.

Unrelated to liquid glass, I noticed that Apple Mail doesn’t always take you to the newest message when changing between accounts. You often have to scroll up.

Some things are harder to find for no particular reason, like the volume change indicator.

But basically I think it looks nice. On the iPad, the new OS is revolutionary and really makes the iPad more usable. I highly recommend it if your iPad supports it. And if you are using an old iPad and that’s your main device I would even recommend upgrading so you can use iPadOS 26.

On the iPhone and Mac, well, I haven’t really felt any great functional improvements yet. But nothing greatly negative either.

See this Reddit post for a way to turn Liquid Glass off:

https://www.reddit.com/r/macapps/comments/1nz6tco/open_source_disable_liquid_glass_with_solidglass/

The author offers an app to do so and also lists a command-line command to do the same.

I have installed even Sequoia yet, so I can’t test it.

Brilliant, Adam!

2 Likes

I haven’t even seen Liquid Glass yet, but your analysis worries me, because I feel exactly the same way. I am a heavy user of Adobe tools, and every change they make in the direction of hiding functionality whittles away at my ability to work in a flow state. In a related beef, much of the web is now almost impenetrable to casual browsing due to the obsession with obscuring functionality and textual information in favor of large scale animated imagery.

I prefer to use a Mac to do things than phone or tablet. A staff member at the local Apple store today said she did the same. The IOS interface is so limited and on top of that they have gone for bling.

It is a sad comment on the human population that they are more interested in appearance and gimmicks than function, which must be true since all manufacturers are going this way. It is probably why I stick to old versions of MacOS, preferring the security risks to loss of functionality.

1 Like

Until now I didn’t have any problems with the brightness of my MacBook Pro M1. Until now! With Liquid Glass I asked my myself: where has the crisp display gone (my eyes are still the same) ???

I had to find a way to solve this : I found Brightintosh and I hope it doesn’t damage my display, but it helps working and find the tools!

Louis

Just a word of caution on strongly-held opinions about new things. Remember the “shock of the new.” As a 72 year-old professional designer, I’ve spent years introducing new things to people who were very comfortable with what they already had. The initial reaction to a change is often strong and negative (I even once received hate mail about a new graphic identity). But when some time has passed it is remarkable how often that shocking new thing becomes the comfortable thing that folks will fight—sometimes bitterly—to hang onto in the face of another change.

If you can, I suggest giving new things a few months to settle in before deciding just how much you hate them.

–Jim Gibson

6 Likes

I understand what you’re saying. I’m 80 years old; my first Mac was a Mac Plus, fresh off the assembly line. Likewise, I’ve seen Apple make more changes to its look than I care to think about. The serious user, the one who uses their Mac for more than entertainment, wants tools that work and improve the user’s working environment. Pretty is important or nice for some. Functionality, security, the elimination of memory leaks, and secretly using gigabytes of disk space to store data that isn’t necessary. Then there’s compatibility with third-party or independently developed software. These are all essential for a new OS. I suspect many of us, and I’m one for sure, don’t want a Mac and an iPad to look alike. Why would we? Why would I want decreased clarity or diminished brightness? What interest do I have in changed icons, rounded corners, and the like? Do any of these changes make my Mac experience better? I tried the beta, even the latest. I find this new concept of Liquid Glass to be to the detriment of my Mac and its relationship with me. No, I’m not reacting too early. If you don’t react now, this new feature will be pushed on you, and then you’ll have no option to protest. Why not demand that Apple give the user the choice to use Liquid Glass or not? They did offer the choice to use or not to use Apple Intelligence. Is this asking too much? How is it different? If you don’t like the word “hate,” how about “intensely dislike”? Unified eliminates distinctiveness and individuality. It promotes conformity. Nope, no thanks, not for me.

4 Likes

Masterful. This exactly it. Apple used to be all about creating the best tools for the user and now they are way more comfortable allowing those principles to slip, thinking it will better meet their business goals, when their business goals were previously met precisely because no other company cared as much as Apple.

Now, because there is so much lock-in of the ecosystem, they are getting lazy. That might make the bar graphs comfortable to look at, but at the loss of the mission, the idea, and now users will have to go search elsewhere to find that mission again unless Apple is again championed by people who prioritize it.

2 Likes

Thanks, Adam. Food for thought. I don’t agree, though, that the distinction between “tool” and “content consumption device” is clear cut. Apple products are both, and swing back and forth depending on user and context. My iPhone switches from being a tool (when I’m taking pictures, eg) to being a content consumption device (when I’m looking at the pictures I took). My iPad is primarily a content consumption device, though with occasional tool use. My Mac is primarily a tool (or set of tools) and rarely a content consumption device.

Given that, I think Apple has to balance the two things, hopefully in ways that don’t inhibit either one, and they seem to me to be doing that – yes, Liquid Glass aims more toward content consumption, but iPad OS got a big makeover (including spectacularly workable multitasking) that enhances it as a tool. Pulling one item out (even if it’s the item that Apple has been trumpeting) misses that balancing act.

2 Likes

There has at times been a struggle over the “high style” aspects of Apples’ products, both hardware and software. Steve Jobs typically defended function over form – even while demanding a highly style-conscious form. Any innovation that detracted from functionality would be quashed mercilessly, and many were.

Jony Ives’ design instincts ran amok after Jobs’ passing, and this affected not only a variety of hardware design excesses but eventually software as well, things like the “treasure hunt interface:” Functionality stepped aside for the sleek ‘look’ of whatever.

This tug-of-war continues, and I see the sort of forced imposition of “liquid glass” across the product line as a bit of a power grab from the marketing department; version naming and design ethos are now being centrally dictated by… someone, or by committee, I don’t know. But it’s clear now that creativity and functionality are being corralled in favor of uniform icon design and other stylistic dictums, functionality be damned. Apple has always tried to keep software authors inside certain style guidelines, but this latest bit of forced homogenization is concerning.

1 Like

Steve Jobs introduced Aqua, which Liquid Glass seems inspired by, so I’m not sure I’d agree with the above.