I agree with this 100%. To date, Epic hasn’t broken out its earnings for Fortnight, but I did find out what Fortnight earned this past April:
"In 2019, Epic Games reported $4.2 billion in revenue and $730 million in earnings before interest, taxes, depreciation, and amortization (EBITDA, a key measure of profitability). Revenue for 2020 is forecast to be $5 billion, with EBITDA of $1 billion.
In April alone, thanks to the pandemic, Fortnite revenue was $400 million, sources told me. Epic has said that in April, players spent 3.2 billion hours in the battle royale shooter. Fortnite also garnered a huge amount of attention for staging a virtual Travis Scott concert that drew more than 27 million people."
https://venturebeat.com/2020/06/15/epic-games-shareholders-seeking-to-sell-stake-for-750-million-at-17-billion-valuation/
Something else I find even more interesting in the article quoted above about the ownership of Epic:
“Tencent bought 40% of the company in 2012 and it remains a shareholder.”
Tencent developed and owns We Chat, the biggest ecommerce retailer and biggest of all retailers, in China. Tencent, at one point, made a big stink about Apple’s 30% revenue cut but ended up paying it. Tencent recently agreed to paying Apple 30% of what is now a paid news app:
Tencent is also the biggest Chinese online game developer. And Tencent has its own App Store and its own payment systems:
https://appstore.tencent.com
And here’s the cut they are getting for their games:
“The social media giant is seeking as much as 70% of the sales generated from its games, up from just 50% now, said the people, who requested anonymity discussing private negotiations. That would bring Tencent’s portion in line with the proportion shared with game publishers on other platforms, including Apple Inc.’s iOS store and Google Play, which each keep 30% of revenue that comes from apps.”
https://www.bloomberg.com/news/articles/2019-07-11/tencent-presses-chinese-app-stores-for-bigger-cut-of-game-sales